– Performed beauty work on the actress – Removed logos from the scene – Keyed and rotoscoped the subject – Composited the background seamlessly with the keyed footage
Praying Man Breakdown (2024)
– Built the environment in Unreal Engine 5
– Keyed green screen footage of the actor
– Composited the actor into the 3D background
– Performed final color grading to unify the shot
Water (2025)
– Integrated a 3D liquid effect and added glowing highlights to the gemstone for enhanced visual impact
Self Sabotage (2025)
– Extended the fingernails digitally and composited them into the live-action footage, then adjusted the water’s color and motion to resemble blood flowing naturally.